3D Artwork
 
Grandor Wormbrin
I modeled this next-gen character, based upon my model sheets from STSB 2, using 3D studio max and Zbrush. The main goal of this model was to keep it lower than 15000 polygons with special attention for edge loops. I used Zbrush for adding extra details and texturing. There were plans to use this model in a game, but these got cancelled. After the deadline, I used this model to learn how to work with a biped and eventually used it for my matte painting assignment in STSB 2.
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