3D Artwork
 
Giuseppe Tortellini
This model was created in 3D studio max for my final exam in my third module of 3D. It was based upon my model sheets from STSB 1. The model has been rigged and skinned with bones and controllers have been added for easy animating. A pen attribute holder has been added to both the hand controllers to switch between forward and inverse kinematics and sliders for the exact movement of each finger bone. I also added a face control system for easy usage of the facial morph targets.
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